# Changelog # ## Commits from v2.4.1 to v2.5.0 ### Andrew Mickelson (27 commits) * Fix compile with older SFML * Bump to version 2.5.0 * Added change missed in previous commit * Issue #481: Allow use of any of the 'magic tokens' in emulator arguments * Fix some compile warnings * Corrections to commit 94b521cd96df965206d930912663c19f541c54b5 * Optimization for quicker artwork loading * [Windows] extra measures to stop losing foreground focus * [Windows] Issue #482 - Fix for unicode filenames in squirrel standard lib * Fixed line endings * Added "Please Wait" message * Only compile and link nowide "lib" on Windows builds * [Windows] Fix handling of unicode characters in filenames * Added fe.get_text() function for getting translated strings from a script * Switched to use libcurl for network scraping (#486) * Fixed pause on raspberry pi * Added Pause Emulator functionality (#479) * Added missing #ifdef omitted from last commit * [linux] Always close frontend window when launching from fullscreen mode linux * Issue #334 - removed git dependency from Makefile * [Windows] make output from fe.plugin_command() consistent with Linux/OS X * Issues #379, #248 - Fix to allow user to escape hung artwork scraping * Added ChangedTag transition when a game is faved or tagged * Update expat xml parser to version 2.2.6 (#480) * Issue #472 - Added setting to control pointer moving on emu launch * Issue # 325 - tweaked selection acceleration, added the "selection_max_step" option to attract.cfg * Issue #471 - fix scraping of overview info (blank entries) ### Keil Miller (1 commits) * Display link typo resolved (#485) ### Matthew Barnes (1 commits) * Add 'Exit Message' option to General settings (#363) ### Radek Dutkiewicz (2 commits) * Added Overlay.Favourite command to Transition.ShowOverlay (#484) * Added BlendMode.Subtract, fixed line endings in default shader files (#477) ### xin (1 commits) * Improve french translation (#495)