/*
Overlay Bloom + Dots (Flashlight Edition) by KrossX
***************************************************

It applies a sort of common Photoshop effect of duplicating the background
layer, blurring it and setting it on top with the overlay blending mode.

The shader level controls the strength of the effect. And, there are some 
more options near the top of the fragment file.

LE		Trying to reduce the workload a bit.

Flashlight Edition 
		Added the black circle thingy texture as requested by lillium02.

v1.0 - Reworked the shader a bit, added some option macros, removed all the f's
	   and also added this description.	  
*/

uniform vec4 OGL2InvSize;

#define invr2 0.70710678118654752440084436210485
#define blur 4

varying vec2 offset[8];

void main(void)
{	
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_TexCoord[1] = gl_MultiTexCoord1;
	
	vec2 dx = vec2(blur * OGL2InvSize.x, 0.0);
	vec2 dy = vec2(0.0, blur * OGL2InvSize.y);
	
	vec2 dx2 = vec2(blur * invr2 * OGL2InvSize.x, 0.0);
	vec2 dy2 = vec2(0.0, blur * invr2 * OGL2InvSize.y);
		
	 offset[0] = -dx2-dy2;
	 offset[1] = dx2+dy2;
	 offset[2] = dx2-dy2;
	 offset[3] = -dx2+dy2;
	 offset[4] = dx;
	 offset[5] = -dx;
	 offset[6] = dy;
	 offset[7] = -dy;
}
