Pete's OpenGL2 GLslang shader effect: "broken glass" ==================================================== Description: ------------ A shader which displays some glass cracks all over the screen. It's a very simple fake effect, the main purpose of this shader is to show how own textures can be used in custom shaders. Installation: ------------- Copy the "gpuPeteOGL2.slv", "gpuPeteOGL2.slf", "gpuPeteOGL2_t1l.tga" and "gpuPeteOGL2_t2l.tga" files into a emu sub-directory called "shaders" (or make a new folder whereever you like). Configure the plugin's "Shader effects" option to "5 - GLSlang files". If you are using a special folder, don't forget to set it in the plugin config a well (by using the "..." button). The "Shader effect level" option (1-4) is controlling how strong the crack effect is done. License: -------- None - freeware